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Objetive

Trying to achieve success on my childhood dream:  Develop my passion for computer graphics and apply it to the industry.

 

Qualifications

– Great knowledge of anatomy and digital sculpting.

– Skilled texturer on Photoshop.

– Expert on maps extraction from characters.

– Great knowledge of High quality characters creation pipeline and workflow.

 

Qualities

– Very passionate about my job.

– Enjoys sharing knowledge and techniques.

– Leadership capabilities.

– Adaptable to any software and game engine.

– Able to produce High Quality models fast, and able to meet project´s deadline.

– I can quickly solve problems and issues related with software.

 

Technical Skills

– Digital sculpting

– Texturing

– UV mapping

– High / Lowpoly Modeling

– Organic and hard surface modeling.

 

CGI Software

– 3ds Max

– Photoshop

– Z- Brush

– Mudbox

- Substance Painter

-Marvelous Designer

 

Education

Master in character development  for films and video games ( Animum Creativity Advance School).

 

You can visit my profile in                   for further information. 

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